Witch Town – Progress Update

Progress Status…

Progress is being made (YAY!)… slowly (Boo…)
I’ve decided to use Game Maker Studios 2 for Witch Town, which has been so fun to use and learn. There isn’t a lot to show of the game at the moment other than some controls and character/NPC basic implementation. However, I do have some character designs made along with some game sketches. YAY!

Character Turn Around and Flying Sketch.

Not Overly Witchy Clothing Sketches.

Room Items and Potion Making ideas. Cauldrons will be upgradable too! The better the cauldron, the better quality the potion will be.

Book of Shadows –  The players way of storing game info such as quests/tasks, relationships, skill, collections and more.
Also a magic bag for holding all your inventory items. This will be  upgradable to fit more items as the player progresses.

And finally (below) early character designs. You will be able to customise your clothes but for now this is how the player will look!

Witch Town is Back!

After a loooong break Witch Town has started up again! With new ideas, design and more dedicated time. So here’s a summary of whats happening and some new ideas.

Witch Town is an indie farming RPG about witches, heavily inspired by ‘Stardew Valley’, ‘Animal Crossing’, ‘Ooblets’ and some aspects of the ‘My Sims’ series.

You are a newly trained witch ready to start life in your very own town. Here you are the hag… or witch as you prefer to be called of this town. It is up to you to keep the town running smoothly however you wish. Whether its growing crops to make potions for the towns folk or just building relationships with them. Or perhaps you want to fish or catch bugs to build your collection. Or how about foraging in the woods or looking for resources in the old mountain mines? There is so much to do for the town as more townsfolk come and go there is always a something you can do to help.

I have many ideas for this game but it is still very early days. So far here are some things I’ll be working towards implementing:

  • Farming
  • Potion Making
  • Summoning and Caring for Familiars
  • Spell Casting/Crafting
  • Foraging and Gathering Materials
  • Mining
  • Changing Hair and Clothes
  • Buying Items for your Farm and House
  • Decorating your Farm and House
  • Beekeeping
  • Building a Collection
  • Quests!

As time goes on something may change and more ideas will be added. I’m very excited about this project and hope you are too! And I still have some secrete ideas I’ll talk about more later when I have something to show…

Honours Project Journal – Week 12 Term 2

This week was the first week back after the break. I  finished work on the dissertation draft. Now I need to flesh it out and make sure it reads well. I plan on doing some rewrites for my introduction and adding more to my methodology. I also went to the last supervisor meeting and checked I was on the right tracks and that I had everything I need for my final artefact. Next week will be focused on finishing my dissertation. Some chapters I will email to my supervisor to make sure I am on the right lines before submission.

Honours Project Journal – Easter Break – Term 2

The Easter break was pent finalising code. The image recognition side of the project had a lot of technical issues so,I decided to focus on perfecting the perceptron application that I made that classifies if a  point is above or below a line. I also made a C++ application using OpenCVs tracking API to make a live object tracker application that tracks objects based on their colour. The second week of the holidays I  wrote a large chunk of the dissertation including adding the history of neural networks to the literature review, improving the introduction, writing the abstract and writing most of the methodology.

Honours Project Journal – week 10 Term 2

This week I wrote my first draft of my introduction. I mostly changed the intro from my proposal because the project hasn’t changed much. However, i did need to make the into more focused towards image classification using a NN instead of AR as it was before. I had a supervisor meeting were I discussed my progress. Next week I will Do more work with tracking using a NN.

Honours Project Journal – Week 9 Term 2

This week I looked into the basics of tracking and receiving data from a camera using OpenCV. I was bale to get something up and running using a video tutorial. After my supervisor meeting i decided I would focus on getting each component of the project (image classification with NN, object tracking and overlaying a 3D model of the appreciate object on screen)  working separately before making them work together. This will still be good proof of concept and will still give me results and answers my question.

Honours Project Journal – week 8 Term 2

This week I spent time learning more about OpenCVs neural network API and finding the best solution and extra libraries/ resources that will be useful for image recognition. I also had a supervisor meeting. This week  I mostly focused on further research for my project. Next week I will look into tracking objects  from a camera feed.

Honours Project Journal Week 6 Term 2

This week I got my first draft of my literature review completed. After talking to my supervisor I have decided to move away from mobile as I had tried many solutions however, was not able to solve my technical issues with OpenCV which was preventing me from moving forward with my project. Instead I will use my laptops front facing camera and set up OpenCV with Visual Studio 2017. I have set up and worked with OpenCV in Visual Studio before.  Next week I will have OpenCV up and running.